That said, it shouldn’t come as an astronomical surprise to find there is also a recognisable structure.
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The freedom is refreshing, though it does underline the game’s PC sim heritage, and those expecting traditional console-rich features won’t find them here (reward is a sense of personal achievement, not XP gain).
PROJECT CARS PC VERSION FULL
Select one of three (fully customisable) difficulty levels, survive the aforementioned LMP1 outing, and you can dive into the Quick Race Weekend and Free Practice options to gain entry to all current 110 track variations from 31 mostly licensed locations, as well as the 60-odd vehicles you can race on them.įancy taming a late 1970s BMW 320 Turbo Group 5 around Brno? Want to find out how Zolder will handle a McLaren P1 at full chat? Has your lifelong dream been to complete the entire 24 hours of Le Mans in a superkart? These and many, many more opportunities are waiting – and unlike in many serious sims, you won’t have to grind through more championships than there are stars in our galaxy. We don’t just mean getting to play with front sway bars, wastegate pressure, brake mapping, fuel consumption, tyre wear and pit strategy – this is a simulation, after all, so all those areas and more are covered – we mean the access you’re afforded to the whole racing experience.
![project cars pc version project cars pc version](https://news-cdn.softpedia.com/images/news2/Project-Cars-Review-PC-480298-12.jpg)
More striking, the game is open from the outset, meaning you get to tinker with all of its numerous components. It’s no clear that no serious driving title can ever turn up without the feature again. Here, the changing conditions are far from cosmetic, bringing a huge sense of excitement and uncertainty to qualifying sessions and the races themselves. Photograph: Bandai NamcoĪnd if there is a feeling of impatient enthusiasm at the core of Cars, there is also a noticeable push to shake things up.ĭynamic weather isn’t new, but its skilful and full-featured inclusion ought to get the Gran Turismo and Forza teams thinking. The sound, sights and feel of racing are all obsessively captured by the design team.